# The Abstract Syntax Tree¶

In order to allow the creation of easy to use block editors, BlattWerkzeug needs to define its own compilation primitives (syntaxtrees, grammars & validators). The main reason for this re-invention the wheel is the focus of existing software: Usually compilers are focused on speed and correctness, not necessarily a friendly representation for drag & drop mutations. BlattWerkzeug instead focuses exclusively on working with a syntaxtree that lends itself well to be (more or less) directly presented to the end user. Typical compiler tasks that have to do with lexical analysis or parsing are not relevant for BlattWerkzeug.

The syntax tree itself is purely a data structure and has no concept of being “valid” or “invalid” on its own (this is the task of validators). It also has no idea how to it should “look like” in its compiled form (this is the task of block languages).

A single node in the syntaxtree has at least a type that consists of two strings: A local name and a language. This type is the premier way for different tools to decide how the node in question should be treated.

The language is essentially a namespace that allows the use of identical names in different contexts. This is useful when describing identical concepts in different languages:

• Programming languages have some concept of branching built in, usually with a keyword called if. Using the language as a prefix, two languages like e.g. Ruby and JavaScript may both define their concept of branches using if as the name.
• Markup languages usually have a concept of “headings” that may exist on multiple levels. No matter whether the markup language in question is Markdown or HTML, both may define their own concept of a heading in their own namespace.

Nodes may define so called properties which hold atomic values in the form of texts or integers, but never in the form of child nodes. Each of these properties needs to have a name that is unique in the scope of the current node.

The children of nodes have to be organized in so called child categories. Each of these categories has a name and may contain any number of children. This is a rather unusual implementation of syntaxtrees, but is beneficial to ease the implementation of the user interface.

The resulting structure has a strong resemblance to an XML-tree, but instead of grouping all children in a single, implicit scope, they are organised into their own-subtrees.

## JSON-representation and datatype definition¶

In terms of Typescript-Code, the syntaxtree is defined like this:

  1 2 3 4 5 6 7 8 9 10 export interface NodeDescription { name: string language: string children?: { [childrenCategory: string]: NodeDescription[]; } properties?: { [propertyName: string]: string; } } 
Lines 2 - 3: The type of the node
As mentioned earlier: Both of these strings are mandatory.
Lines 4 - 6: Optional child categories
A dictionary that maps string-keys to lists of other nodes.
Lines 7 - 9: Optional properties
A dictionary that maps string-keys to atomic values, which are always stored as a string.

Syntaxtrees may be stored as JSON-documents conforming to the following schema (which was generated out of the interface-definition above): Storage Formats.

## Visual & textual examples¶

The following examples describe one approach of how expressions could be expressed using the described structure. This series of examples is meant to introduce a visual representation of these trees and was chosen to show interesting tree constellations. It depicts a valid way to express expressions, but this approach is by no means the only way to do so!

The simplest tree consists of a single, empty node. You can infer from its name that it is probably meant to represent the null-value of any programming language.

{
"language": "lang",
"name": "null"
}


Expression null

Properties of nodes are listed inside the node itself. The following tree corresponds to an expression that simply consists of a single variable named numRattle that is mentioned.

{
"language": "lang",
"name": "exprVar",
"properties": {
"name": "numRattles"
}
}


Expression numRattle

Children of trees are simply denoted by arrows that are connecting them. They are grouped into named boxes that define the name of the child group in which they appear in. So the following tree represents a binary expression that has two child groups (lhs for “left hand side” and rhs for “right hand side”) and defines the used operation with the property op.

{
"language": "lang",
"name": "expBin",
"properties": {
"op": "eq"
},
"children": {
"lhs": [
{
"language": "lang",
"name": "expVar",
"properties": {
"name": "numRattles"
}
}
],
"rhs": [
{
"language": "lang",
"name": "null"
}
]
}
}


Expression null == numRattle